Location
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Parks or residential areas, such as backyards are great spaces for a Battle Party! Gymnasiums work well too! Large open spaces (roughly 25′ x 25′ or half to a full tennis court) with softer ground (grass) is always better because it is safer for the participants and on our equipment. However, since all our equipment is inflatable, we can fit almost any space! Sometimes, smaller battlefields are better because it keeps the action going! If you are booking a public park, be sure to check for any permit or reservation requirements!
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Find a park that you like and call the Department of Parks and Recreation in charge of that location and ask to reserve it! The Department of Parks and Recreation will tell you one of three things. The Park is a “First come, first serve”, the park requires a reservation for use of the space, or the park requires a permit to use. Be aware that not all parks are Nerf Blaster friendly! As such, sometimes it’s better to simply reserve the park for a “kid’s party” rather than a “nerf battle”.
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Absolutely! We always carry insurance for all our events. Simply reach out to us and we will get you the correct documents as well as add them to our policies at no charge.
Please send us an email specifying your insurance needs to:
FOR LOS ANGELES: info@battlepartyla.com
FOR PHOENIX: info@battlepartyevents.com
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We know that finding a location and dealing with local municipalities can be a challenging task. Unfortunately, we are unable to assist in or facilitate acquiring permits for our clients as it is illegal for us to issue permits in other people’s names. We are happy to give you suggestions to locations we like in specific cities. Please note, however, that these are merely suggestions and location permitting and laws change quite frequently. We recommend you always do your research and go through all proper permit allocations before your event. There is nothing worse than having your event shut down by a Park Ranger because you didn’t secure a permit!
Game Modes/ Rules
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We have a wide selection of game modes, each with their own distinct objectives and rules:
1.) Team Elimination – All players are divided evenly into two teams. The objective is to eliminate the enemy team by running them out of lives. Typically, to facilitate more games, each player only has one life. Players lose lives by being shot and/or tagged by other players. Once a team has been completely eliminated, the game is over!
2.) Assault aka Bank Heist – Teams face off in a timed battle of attack and defend! The Battle Captain places a marker (often a speed cone or flag) at a random point on side of the battlefield. Over the next 5 minutes, the attacking team must try to touch that marker as many times as possible, scoring a point each time they do without being shot. After 5 minutes, the teams switch. Which ever team scored more points while attacking wins!
3.) Protect The President – One player on each team is selected as the President. The objective of this game is for each team to get their President to the other team’s flag. The President, only has one life, and if they are eliminated, the other team wins. The President doesn’t have a Nerf blaster and must navigate the battlefield with their body guards. The other players cannot be eliminated, but when shot/tagged must fall to the ground until the President tags them to revive them.
4.) Gulag – Taken directly from Call of Duty, both teams stand on the sidelines in a line. Players take turns sending one representative from their team onto the battlefield to do a 1v1 battle lasting 2 minutes or less. The first player to be hit in the rounds loses. The first team to reach a set number of points (based on the number of players) wins!
5.) Medic – Each team selects one player to be their team’s Medic. In team elimination style, the objective is to eliminate the other team. However, unlike team elimination, players are not out of the game when they lose all their lives. Instead, they fall to the ground and must put their hands in the sky and yell “Medic”. The player playing the Medic can then revive fallen players. But, if the Medic is eliminated, then fallen players can’t be revived.
7.) Squads – Players are divided into smaller groups of 2-4 and are each given a section of the battlefield and some bunkers to build their base. The objective is to eliminate the other squads and be the last team standing!
Payment/ Deposit Questions
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All payments are due in full after the conclusion of your event. We will charge the card on file the remaining amount plus any gratuity you would like to add.
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Your deposit serves as your reservation of our services on a specific date and time. All deposits are nonrefundable for any reason after 24 hours. Cancellations after 24 hours of placing a deposit will not be subject to a refund under any circumstances.
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No, gratuity is not included in the price. Tipping your Nerf Captain is completely at your discretion, but recommended if they gave you an amazing event. Recommended tips range anywhere from $40 – $100, and can be added to your card transactions or accepted in cash.
Other Questions
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We will always have a couple extra pieces of gear for your event. However, if you know you’ll extra players, especially more than 4, you need to let us know ASAP so we can properly prepare for your event.
Extra players can be added on to any event for $20/player above your package allotment/price.
Nerf Blaster Battles are capped at 36 players. For Nerf Blaster Battles over 36 players, an additional Battle Captain may be required and additional fees above $20/player will apply.
Gel Blaster battles are capped at 30 players unless otherwise approved for large group events.
ALL ADULTS PLAY FOR FREE as long as equipment remains after the kids take the field!
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We welcome players of all ages on our battlefields. However, if the player is under 5 years old, a parent must be with them on the battlefield at all times. This is to enhance the experience of the player as some of the younger kids don’t know how to properly use the blasters, and for their safety.
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Nerf blasters are meant for players around 8 and younger. They shoot rubber tipped foam darts, and typically hold about 6 or less shots at a time, each shot requiring priming of some kind. This activity is ideal for younger players or real nerf enthusiasts.
Gel Blasters shoot soft, biodegradable gel pellets called “Gellets” that closely resemble Orbeez. They are made of a super absorbent polymer and water and leave no residue, marks, stains, or lasting bruises. Gel Blasters hold 1,000 shots at a time, are fully electrionic, motorized, and have automatic rapid fire, shooting 8 – 10 shots per second! The impact from Gel Blasters is slightly more than a Nerf dart, feeling like a rubber band snap each time. Any impact marks made by Gel Blasters are surface only and last about 24 hours. We HIGHLY recommend trying out these new and innovative toys for your next event!